Match Maker Rules: How to Play

Match Maker is the classic memory game, also known as Concentration or Pairs. Take turns flipping two cards, keep every pair you find, and finish with the most pairs.

What you need

A phone, tablet or computer with a browser. Each player uses their own device.

One player is enough. Play alone, against bots, or with friends. Everyone shares one board and takes turns.

The classic memory game

A set of cards is laid out face down. Every card has exactly one twin somewhere on the board.

On your turn you turn over two cards. If they show the same picture, you keep the pair. If not, they go back face down where they were.

Everyone sees every card that is turned over. The trick is to remember where each picture was, so you can find its twin later.

Levels

The host picks one of three levels before the deal. Each sets the number of pairs and how long you have for each flip.

  • Easy: 10 pairs, 20 cards, 30 seconds per flip.
  • Medium: 18 pairs, 36 cards, 15 seconds per flip.
  • Hard: 24 pairs, 48 cards, 15 seconds per flip.

The cards

The cards show bright, colorful shapes. Each game draws a fresh mix of pictures from a larger set, so the board looks different every time.

The cards are shuffled fresh for every game.

Setting up

  1. Host a room and share the room code, or play on your own.
  2. Add bots in the lobby if you want them.
  3. Start the game. Everyone gathers on the game screen.
  4. The host picks Easy, Medium or Hard and taps Deal.
  5. Everyone on the game screen at that moment gets a seat, in the order they joined the room. Bots get seats too.
  6. The first player is drawn at random, so the same person does not always go first.

How a turn goes

  1. When it is your turn, the banner over the board says so. Everyone else sees your name and that you are choosing.
  2. Tap a face-down card. It flips over for everyone to see.
  3. Tap a second face-down card. It flips over too.
  4. If the two match, the pair is yours. Both cards fly to you and leave the board, and you take another turn.
  5. If they do not match, both cards shake, stay up for a moment so everyone can see them, then turn back face down. The turn passes to the next player.

Going again

There is no limit on matches in a row. As long as you keep finding pairs, you keep flipping.

Two or more matches in a row set off a combo burst on the board.

The flip clock

Each flip has its own clock: 30 seconds on Easy and 15 seconds on Medium and Hard. The clock starts again after your first card and after every match.

The countdown appears over the board in the last 5 seconds.

If the clock runs out, a face-down card is flipped for you at random. If that card is your second and it happens to match, the pair is still yours.

Scoring and winning

Each pair you match is worth one point. The game ends when the last pair leaves the board.

The player with the most pairs wins. The final count lists everyone from most pairs to fewest.

Every rule and edge case

  • Ties: if two or more players finish with the most pairs, they share the win. Players with the same number of pairs share the same place.
  • You can only flip on your turn, and only cards that are still face down.
  • Someone leaves the game: their turn is skipped while they are gone. Their pairs still count. If they come back before the game ends, their turns come back too.
  • Someone leaves in the middle of their turn: the turn passes to the next player and any card they flipped turns back over.
  • A late joiner: seats are set when the host deals. Anyone who arrives after the deal watches this game and gets a seat in the next one.
  • Time running out: a card is flipped for you at random. There is no other penalty.
  • The host leaves: the game cannot go on, and everyone sees that the host left. Deal again to play a new game.
  • Play again: when the board is empty, the host can start a new game. The host picks a level and deals again.

Bots

The host can add up to three bots in the lobby. Bots take seats like any player and take their turns in order.

A bot pauses for about a second before each flip, so you can watch its turn.

Bots remember the cards they have seen, by anyone, and forget them over time. At first they know exactly where a card was, then only roughly, then not at all.

The host sets each bot to Easy, Medium or Hard in the lobby. Harder bots remember longer, so they find more pairs.

Playing solo

Host a room on your own and deal. Every turn is yours. A miss turns the cards back over and you go again.

Solo it is a memory puzzle: clear the board while flipping as few wrong cards as you can.

Playing with friends anywhere

Host a room and send the room code or invite link. Friends open it on their own phones, wherever they are. Everyone sees the same board and every card that is flipped.

Playing as a party with a TV

Open joinme.games/watch on a TV or laptop and enter the room code. The big screen shows the board, whose turn it is and everyone’s pairs, then the final count.

Players still flip on their own phones. The TV only watches.

Controls

  • Tap a face-down card to flip it, on your turn.
  • The question mark shows the instructions.
  • The × leaves the game.

Questions

How do you play Match Maker?
The cards start face down, and every card has a twin. On your turn, flip two. A match is yours, leaves the board, and you go again. No match, and both turn back over for the next player.
How many players can play Match Maker?
One or more. Play alone, add up to three bots, or invite friends. Everyone takes turns on the same board.
Can you play Match Maker alone?
Yes. Host a room on your own and deal. Every turn is yours, and you clear the board at your own pace.
How do you win Match Maker?
Collect the most pairs. When the last pair leaves the board, the player with the most pairs wins. A tie shares the win.
How many cards are in Match Maker?
Easy has 10 pairs (20 cards), Medium has 18 pairs (36 cards), and Hard has 24 pairs (48 cards).
What happens if I take too long?
Each flip has a clock: 30 seconds on Easy and 15 on Medium and Hard. When it runs out, a card is flipped for you at random.
Match Maker artwork

Play Match Maker

Flip two. Find the pair. Go again.

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